diff --git a/automated_updates_data.json b/automated_updates_data.json index d59ddc8a678..6cf98796fc2 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "dde0fe7e264c208515b31d7f7f0fa7b454615de4", + "last_automated_updates_commit": "ac3df7681404b010a3b19322db786724fb839e04", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/interface/scene-editor/layer-effects/index.md b/docs/gdevelop5/interface/scene-editor/layer-effects/index.md index d54f925a318..fd720c35422 100644 --- a/docs/gdevelop5/interface/scene-editor/layer-effects/index.md +++ b/docs/gdevelop5/interface/scene-editor/layer-effects/index.md @@ -23,7 +23,7 @@ The window that opens will prompt you to **Add an effect**. If you click on this A new layer effect is named "Effect" when created. This name will be useful later for modifying the parameters of the effect during the game. -From the drop-down menu, you can choose the type of effect you'd like to have on your layer. +You can either pick a ready-made effect from the **Effect store** (for example tints and status colors) or switch to **New effect from scratch** to build your own. When building from scratch, use the drop-down menu to choose the type of effect you'd like to have on your layer. ![](pasted/20230310-203710.png) diff --git a/docs/gdevelop5/objects/effects/index.md b/docs/gdevelop5/objects/effects/index.md index a2887b51f86..d748548d8b6 100644 --- a/docs/gdevelop5/objects/effects/index.md +++ b/docs/gdevelop5/objects/effects/index.md @@ -18,7 +18,9 @@ Click **Add a 2D/3D effect**. A new effect called “Effect” is created. This ![](https://github.com/user-attachments/assets/9bc4cdbf-a2b2-4172-bde5-835a51f18728) -Choose the type of the effect. Click on the selector and choose one. +In the dialog that opens, you can either pick a ready-made effect from the **Effect store** (for example tints and status colors, useful to quickly highlight an object when it is hit, selected, poisoned, etc.) or switch to **New effect from scratch** to build your own. + +If you create an effect from scratch, choose the type of the effect. Click on the selector and choose one. ![](https://github.com/user-attachments/assets/9df38b2d-8c48-425d-97c4-073201226307)